It’s a light and cheerful story accompanied with narration by an appropriately “wise old sage” sounding gentleman, illustrated with some pretty drawings of the world and the characters involved. While the starting story may be serviceable but plain, the setting and the feel the game conveys is charming. I probably don’t have to tell you that the story is not terribly unique – Etheria sounds like the answer to the question, “What’s the most generic fantasy world name you can think of?” – but I want to emphasize the skill of execution here. And since the crystals are being kept in dungeons… you have Dungeon Defenders. These children – essentially cute mini-versions of the aforementioned heroes – end up accidentally unleashing an evil assault onto the aforementioned crystals and now find themselves having to defend the crystals from increasingly deadly swarms of goblins, dark elves and more. While these heroes are away from their homes to take care of important but unexplained business, their children are left behind to tend to the otherwise mundane chores that come with castle upkeep. In the land of Etheria, a group of heroes managed to prevail in their struggle against a great evil known as the Old Ones, locking their power into an assortment of Etheria crystals. If this excites you – if this sounds like the sort of game you would pounce on if it was available on Steam for $15 at launch – then I strongly suggest reading on, because Dungeon Defenders is the game you’ve been waiting for. Now, put all of this into a very pretty, smoothly-rendered world replete with detail. Throw in multiple classes with their own distinct looks and upgrade paths to spend experience on, co-op gameplay with up to four players as well as ranked servers, and randomized loot you can either equip or sell/trade. Now, work in third-person combat so you’re able to directly swing a sword or cast spells at your incoming enemies. Start with a fairly typical fantasy setting where swords, bows and magic are the weapons of choice.
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